Posts Tagged ‘World of Tanks’

WoT are you up to?

July 14, 2011

Traffic Jam: World of Tanks Style

I have been reading all about what people are up to these days, but I have been quite lax in my posts. I have really not been playing any MMORPG’s as of late. I am; however, playing a ton of World of Tanks. That is the main reason I haven’t posted. There really isn’t a lot to tell. I have found a pretty good clan to join. They are very active in Clan Wars although they haven’t quite been good enough to acquire any territories. I think by the end of summer we will at least have gotten one or two though. It is nice to be part of a community and I am starting to get over my “fear” of talking on ventrilo. People might wish that I went back to being silent! 🙂 Anyway, I assume I will be playing this as my main game until SW:ToR is released, and I might just continue playing it on the side too.

I hope you are all having a good summer so far and that the games you are playing are fun and enjoyable. If they are not, find a new game!


[WoT] Tier VI and Staying Power

June 7, 2011

Got me a new set of tracks…will roll.

Every time I enter a new tier in World of Tanks I am super excited and then rapidly it turns to frustration. No I haven’t changed my mind about the game, I still think it is a crazy amount of fun, but in order for it to be a winner for a long period of time, it needs to fix a couple of things. They are undoubtedly making a profit now, so they need to focus on life after the growth mode.

There will be a plateau at some point where the number of new players/accounts tapers off and the number of people who get bored with the game increases. At this point any game needs to improve itself or watch all their players run off to the next big thing. Here are a couple of areas that I think need some work.

The biggest thing in my opinion is optimizing the matchmaking system. For those of you MMORPG’ers out there, this is the “leveling” content of the game. Currently you click on the random battle button in the game and you are tossed in a 15-on-15 tank battle with tanks/tank destroyers/artillery from tiers that range from 3 tiers beneath you to 3 tiers above you. The battles are organized in a manner of seconds which is awesome. The problem is if you are the player that is playing at the bottom of that 3 tier range. Oddly for whatever reason it seems that I am at the bottom of the tiers more often than at the top, but that might be just perception.

The problem with this matchmaking system is that frequently tanks that are at the bottom can do absolutely nothing to tanks at the top aside from make a good target. Depending on  the tank, you can probably do some damage to tanks a tier or two above your own, but those big dogs at the top are near impenetrable. If you have a stock tank from just entering a new tier, you may as well just put it in drive and point at the other side of the map and play Words with Friends on your smart phone. I understand, the battles are random and sometimes you are the top dog, but I would much rather have more frequent even battles rather than some battles that I can’t do anything and others where I can mop the floor. Whatever they do, they need to sort this out. Even if new algorithms require a longer queue time, it would be well worth it.

One of the other problems I see is that clans (guilds for the MMORPGers) need more to do together. At present, you can play in one Clan Wars battle (15 clanmates vs 15 clanmates from another clan) a night (more if you win the first) and then the clans are relegated to teaming up in groups of three (aka platoons) to enter random battles. For me, I can only participate in the Clan Wars battles on the weekend because they are scheduled before I get home from work.  Something more useful would be setting up 15-on-15 random battles that could take place at any time so that clans could still participate in group events even if they don’t effect the Clan Wars campaign.

Again, this is a great game. It is well polished and is ultimately a lot of fun. I can see it getting old after a while though and there is only so much that adding a map or two here and there can do. Hopefully the folks at aren’t just resting on their laurels and are actively trying to make this gem of a game even better.


[WoT] Hindsight 20/20: Things I Know Now but Wish I Knew Then

June 1, 2011

Be prepared, you will see a lot of this.

I have been meaning to write a post about World of Tanks to help any new players out there that may be considering playing this game. As everyone is prone to do, I was confused and made a number of mistakes when I got started playing. Here are a few things that I wished I had known from the beginning.

  • Don’t buy the premium tanks (at least not right away). It can be tempting to slap down ten bucks and get a tricked out heavy tank, but it comes with a catch. First you haven’t played the game long enough to know what you are doing and you will instantly get thrown into higher tier battles with veterans, and get destroyed. Second, premium tanks are not upgradeable and often not as good  as a fully upgraded tank that you could get by progressing through the tech trees (statistically as a similarly tiered tank).
  • Don’t be in a rush to advance tech tiers! Battles in tier I/II are the most evenly matched battles that you are going to get. They can be based more on skill and less on equipment than later tiers. Also there is often no artillery or tank destroyers to worry about so you will only really be up against tanks that have a similar play style.
  • Don’t try to tackle all three country’s tech trees. You will probably want to focus on one or maybe a specific line of a second. (You may like the Soviet tank destroyer line, but focus on US tanks and Artillery. If you are itching to play a heavy tank, focus on the USSR or USA trees. The German tree doesn’t get a heavy until Tier 7.
  • Speaking of German tanks, be careful if you focus on that tree. The German tanks require a fair amount of skill to play at the lower levels. This is a video game and unlike WWII, German tanks are not the juggernaut that they were in real life. The lower level German tanks tend to be lightly armored in comparison to similar tiered tanks from the other two trees. They make up for this with speed, high rates of fire, and generally more accurate guns. This doesn’t help if you are a noob and make mistakes as it only takes one good shot to end your battle. Heavier armor is your friend because you might survive long enough to shoot back!
  • There are a couple of decent websites out there to look for for insight into the game. One is the WoT Wiki. Here is a good site for some more tips and tricks. There have been a few decent blog posts about it too: One from Zoso at KiaSA followed by part II and part III. Lonomonkey discusses the difference between AP and HE shells. Tobold discusses leveling up to a new tier tank and being worse off for it. The Babbling Gamer gives his experience with getting to Tier 3 and getting overwhelmed.
  • You will H-A-T-E Tier 3. It is just that simple. There is really nothing good to say about tier 3. You unlock the first tier 3 tank and buy it. It is stock with no upgrades but you think “hey I have to be better than the stock T1/T2 tanks right?” Then you realize that you are not placed in battles with T1/T2 tanks, but rather T3/T4/T5 tanks and that you last all of about 2 minutes in the battles (and that is if you spend a minute and  half in your starting zone delaying your suicide run). This is where life changes and you have to start getting experience by tagging the other tanks instead of destroying them. More on that in the next point.
  • There are three ways to gain experience in a battle. Obviously causing damage to another tank (including destroying them outright), capturing the other team’s base, and spotting the other team’s tanks so your team can kill them. The last point is where your light tanks and many medium tanks earn their stripes and XP. There are good scouting resources here and here.
  • If you have real money to spend on the game, the best places to do it are on upgrading the account to premium (you get a 50% bonus to XP and coin) and for transferring experience from elite tanks (not to be confused with premium tanks) to free experience. This can really speed up the process of gaining enough experience to unlock the next tier of tanks. Spending real money (or in-game gold) on premium tanks or converting it to in game currency are really not a great use of your money. Just take a little extra time and earn them yourself.
  • Oh yeah, almost forgot. If you leave the battle after your tank is destroyed, but before the battle is over, there is no penalty to the experience or coin that you earn for the battle. You even get the bonus if your team wins. Get into another tank and roll on!

There is soooo much more to learn, but hopefully these little tidbits will help you avoid some of the mistakes that I made getting started. Good luck, happy hunting, and see you on the battlefield.


[WoT] A World Apart

May 23, 2011

Recently I posted about how I felt listless in a sea of meh when it comes to MMORPG’s out there right now.

Then I played World of Tanks.

It is clearly not an MMORPG, but it is an action packed frag-fest that has – it pains me to use this term – RPG elements. You can “level up” and upgrade tanks and whatnot that gives you a little bit of that MMORPG feel without the setting. Anyway, I spent pretty much all my free time, and some of my time that wasn’t supposed to be free time, trying to kill the enemy tanks before they could get me. I have not had this much fun since Wolfenstein: Enemy Territory back in graduate school! Needless to say, if you need a break from the usual, try WoT on for size. You may be impressed!