Posts Tagged ‘Rift’


March 7, 2011

I feel as though I am on the edge of something. I’m not sure what it is though. I read this post from Drew at The Beast Within and was weirded out because I could have written the same post. I was really sick Thursday through Sunday and on top of it I couldn’t call in to work and I even needed to go in on Saturday. Saturday and Sunday night I felt no desire to log into an MMO at all and when I woke up today I really didn’t feel like I had missed much. (I do feel like I bit of a jerk because I kinda hinted to Kaozz that I would be in EQ2 this weekend – sorry ’bout that.)

Here is the precipice though, I just realized that Dragon Age 2 comes out tomorrow AND PAX East is this weekend. I probably won’t be playing MMO’s for at least a week or two and you know what? I’m kinda looking forward to it. Anyway, we shall see what the future holds, but I may just try and play EQ2 on the weekends as my only MMO action for a while. Hopefully this phase will pass, but … who knows!


[Rift] Getting Cozy with Rift

February 28, 2011

Hrumph, missed the chair.

So now that I have completed the WoW level cap challenge, I can start to look into some other games. I am not planning on playing anything too hard core, but I started playing RIFT the other day. I rolled a Dwarf Shaman/Druid/Warden and I am enjoying exploring Telera a bit. I only played two days during the beta period, and now I have logged in to play in the head start three times. The game seems fun enough, but at the moment I’m not too sure if I can play it at the speed I want and still have fun.

At the moment I am happy to just kind of casually stroll through the zones and participate in a RIFT here and complete some quests there; however, it seems like every time I turn around an invasion is striking or a rift is opening up right where I am and I’m just trying to kill my 10 foozles. The rifts are pretty nuts at the moment too. There are so many people at them, by the time you target one of the rift spawns and attack it, you only get one shot off before it is dead. They also kind of seem pretty unscripted. I imagine this is fine for some people, but I do have fond memories of some of the public quests in WAR that had a bit of a story to them and were almost like WoW dungeons out in the open. The rifts (at least at low level) just seem like successive mass spawns of mobs with a mini boss tossed in at the end.

Anyway, the soul system is neat enough, but I don’t know if it is fleshed out as much as it could be. I have already seen a number of websites with specific builds for different classes and the talents that you get from the trees are quite linear. You can’t really pick and choose what skills you want, but rather have to decide what ones you don’t want to use. I’m sure I have a lot to learn in the game and this is by no means a review of the game. These are just some initial thoughts I have.


Ack! Digital Overload

February 23, 2011

No, not the conference Digital Overload, I actually am suffering from a real case of too much to do and too little time to do it.

I am very close to reaching my goal in WoW to level cap my Paladin. I just rolled the odometer past level 83 last night, so I am only a few days away from reaching that goal. The problem is, EQ2: DOV just launched and I want to play that, RIFT is just about ready to launch and I want to play that, and looming on the horizon is Dragon Age 2. To top it all off, PAX is in two weeks and I have to get prepared to go to that too! Ack!

I know what you are thinking, if these were your only concerns in life, how blessed you would be. I just don’t understand the need to release all these things at once. I know the games want to compete with each other, but dang it, I don’t want to have to choose.

The only recourse I can come up with is to quit my job and get divorced, but I don’t think that is a viable option. So I guess I am going to take it one day at a time. I will finish WoW, play RIFT when I can, and when I have time piece in EQ2 and DA2.  Ugh!


[Rift] No Self Restraint

February 9, 2011

I have been meaning to post about my recent trip into Telera for a while now. Last weekend I decided I had finally had enough reading about this awesome game that everyone was playing and decided to see for myself what was what.

I was trying to avoid playing rift for a couple of reasons, none of which had anything to do with the game. First of all, I preordered Dragon Age II and I figured that would pretty much eat up the second half of March and early into April. I am attending PAX East this year and I assumed that would take up a week of my time with preparation, attendance, and then decompression afterwords.  Finally I was holding out hope that SW:TOR would be coming out sometime in spring, but it does not look as if that is going to happen.

In any event, I preordered Rift because in the end, I have no self restraint. Also, when I get bored, I go through a stage where I buy a bunch of different stuff just to see if that will fix the boredom. It never does and I will never learn.

So what did I note about the beta? This was my first trip so I can’t comment on the changes in the beta, but I can give an overall impression of the early content.

  • The game seems pretty noob friendly, even for people who have never played an MMO before.
  • The nuts and bolts of the game is WoW. Not to say the game is just WoW with space tentacles ripping through space time, but most of the controls seemed to mimic WoW. Open your inventory with the “b” button. Bring up the soul system with the “n” key. This is probably a good thing because there is a lot of non-WoW concepts of the game that you have to learn.
  • The soul system is a neat concept for progression, but it seems a little confusing because of the sheer volume of choices. It seems like you could royally gimp a character, but then again none of the choices are permanent like in DDO or something.
  • The art style is very dark. I kept thinking of the Witcher the entire time I was playing. The graphics are pretty good, but the art style might be a little too depressing for me.
  • The game seems to have pulled a 2004 WoW in that it has cherry picked a lot of the concepts of other popular games and incorporated them into itself. Public Quests from WAR, collections from EQ2, the UI is very much WoW. It is all put together very well though and kudos for Trion Worlds for the polish in the game.
  • The race choices are very limited, and they all look like variations on humans.

The game seemed like a lot of fun with what little I managed to play it. I have no idea about high level content or crafting though. I didn’t get into any dungeons either. The Rifts were fun and the invasions that I saw were an interesting mechanic. The place was so populated with beta testers though I wonder what it will be like after a month or two of live play.