Posts Tagged ‘bounty hunter’

[SWTOR] Slow down! There are no levels past 50!

January 11, 2012

I reached level 50 yesterday afternoon after about a month of playing. Here are some thoughts on the leveling part of the game:

  • According to /played it took me somewhere between 6 and 7 days to accomplish this goal. I don’t know for sure because I forgot to check the moment I hit 50. This boils down to somewhere between 5-6 hours a day over the 28 days since the games unofficial launch. If it weren’t for a fair amount of vacation time this would never have happened.
  • In the same time that it took me to get to level 50, another member of my guild has two level 50 characters and a new one in the twenties!
  • The content at level 50 is tough compared to the previous content. I can only speak to Ilum so far, but I have  a long way to go gear-wise and learning to play my character in group situations to be good at level 50 content.
  • I am absolutely broke! After speeder training, skill training, and repairs on equipment I have very little money left in the bank. I don’t know how I am going to fund a crafting profession.
  • I played a lot of the content solo, but I did group along the way from time to time. Character quests were much better when you do them solo because you can enjoy them and not worry about holding anyone up. The rest of the content is much more fun when grouped.
  • Playing as a tank spec made the process slower by-and-large. I died very infrequently with my healer companion, but my DPS output was so paltry it took a long time to get through mobs. Unlike the two imperial stealth classes, I couldn’t just sneak past them to get to  a quest point.
  • I really need to invest in a gaming pad, because there are just too many buttons to push and I can’t do it quickly enough on my keyboard. As a powertech bounty hunter there are a ton of situational abilities that are essential and having only a few keys at my fingertips makes life tough.
  • I am antsy to start working on another class instead of gearing up this one, but I am going to go out of my comfort zone a bit try to gear up for operations and hard mode flashpoints.
  • I am closing in on the end of the “free” month and I have no qualms with paying for this game. Having a blast! /cheer for SW:ToR!

Scorpion the TOR Bounty Hunter

April 23, 2010

As mentioned at Bio Break, ITG, and Darth Hater there is a new video out containing a bunch of footage about combat in the upcoming BioWare MMO, Star Wars: The Old Republic. It was about 12:30 AM when I started watching it. I had just gotten home from work and I was scarfing down a Southwest Turkey Salad and I almost had to wipe ranch dressing off of my monitor when I saw the Bounty Hunter’s ability to grapple their opponent. The only thing that came to mind was “Get over here!” as made famous by Scorpion from Mortal Kombat!

I’m worried that if I play that class I will spend most of my night saying “cummere” and freaking my sleeping wife out! On the other hand it does look pretty cool.

The devs were explaining how combat animations were really great and if you were a force wielder you wouldn’t just look like you were swinging a sword back and forth all day. While it did look like the animations were more complex than just waving the light saber back and forth, they didn’t seem that much better than any other game…at least to me. The game as a whole does look pretty cool though and the interactions between characters looked pretty synced up. I’m not sure if the video was displaying PvP or PvE, but if the PvP animations work that well at release I will be rather impressed.

I must give props to the developers though, they have made quite an effort to make the non-force using classes look appealing to play. The trooper has this massive gun that I’m sure will be the brunt of many an off color comment, the smuggler or agent (not sure which) has a portable shield generator that they can crouch behind for cover, and the bounty hunter has missiles! Let’s see Masewindoo or Yoduh deflect a missile with his light saber!


Color Me Confused About SW:TOR Classes

November 25, 2009

A while back I wrote a post about why I wanted to play a bounty hunter in The Old Republic when it comes out. To make a long post short(er) I thought that playing a non-force class would be the way to go because it would be less popular but the bounty hunter would be popular enough to not make it obscure. Now they just released two more Force classes and it would appear that my reasoning is not quite as good as it was before.

Syp just posted a poll over at Bio Break that allows you to vote on what class you would play. While it only had 148 votes when I looked at it, the leader with 30 votes was …wait for it…the bounty hunter! I was a little surprised, but when I thought about it some more I guess it makes some sense. Now that there are two force classes per side, each will vie for a chunk of the force user player base. If you add up the total of the Jedi Knight and Consular votes it is about the same as the bounty hunter tally. Strangely, if you add up the sith force users it is considerably less.

Now as a scientist in real life I should know better than to make heads or tails out of a poll with so few votes cast (especially an online poll), but it does make me wonder if I should consider changing my mind. With the new classes in effect, it will spread the force users into four classes instead of just two. This could be a blessing if the classes are unique and have separate equipment lines and talents. I realize a Jedi is a Jedi whether it is a melee fighter or a support class (they are both hefting a big laser sword after all), but if you use a little meta thinking, they are two separate MMORPG classes with potentially two separate MMORPG roles to play. For those that want to be a Jedi but not be the meat shield, they now have an alternative.

As the lore goes…it fits to some degree, and as game mechanics go it could work rather well if implemented properly. The devs still have some work balancing out the other classes and such, but maybe now I can make that Darth Maul character and not be like the ten million other ones…just the two million!