August 31, 2012
If you haven’t heard, the first superhero MMO, City of Heroes, is planning on shutting its doors for good come November 2012. I am personally of the opinion that this is a good thing. Now before you jump all over me about the folks that work there and the fans of the game that are losing their MMO home, let me explain.
First, I feel very sorry for the folks that are losing their livelihood. I would never wish that on anyone. I hope everyone at the company finds new and gainful employment as soon as possible. Having been unemployed for a year after graduate school, I know how awful that can be when you have a family that depends on you.
That being said, I think all MMO’s should have a life cycle that includes an end date. Why? If we eliminate the large MMO anomaly that is WoW, the MMOverse is a relatively niche entertainment sector. Unless it starts growing by leaps and bounds, there are only so many people to go around. Developers, on the other hand, keep pumping out games. Not at breakneck speed, but they are steadily coming out. Thus we have the development of the free-to-play era where there are more games than people to play them and in order to maintain players, the developers have to lower the barrier for entry to their games.
I think that if games have a life cycle, even if it is 5-10 years, it will allow for the development of new games and reign in the market saturation. People say “the more choice the better,” but at the same time how different are the games really? There is no real innovation because there is so much risk involved and there are so many opportunities to play other games. Developers create games that are clones because they think that is the safest way to make money. There are no pioneers left because the landscape has already been populated.
So here I am advocating that developers close down some games, not to eliminate choice, but to lead to a more vibrant community in the games that we do have and to inspire some innovation. EQ, AO, DAoC, UO, WAR … it is time to go. We will always have the memories, but your time is past. Make some room for the new breed.
August 30, 2012
Norn, the real Human race in GW2.
I am in an interesting place right now with my gaming. I am still playing a lot, but I am using a shotgun approach to gaming. Here is my typical gaming cycle these days:
Log into WoW and check the auction house (though not so much since auctioneer stopped working after the big patch). Log out of WoW. Log into SWTOR and fly 4 space missions on my level 35 operative. Log out of SWTOR. Log into TSW just to make sure it is still patched. Log out of TSW. Log into GW2 play for 30 minutes. Log out of GW2. Log into WoW and play for 30 minutes. Go to work. Come home from work. Play either GW2 or WoW for a couple hours. All this and I wonder why I feel like I can’t get anything done in game.
So why all the hopping around?
I’m guessing that the latest Flavor of the Month game (GW2) isn’t as engrossing to me as the rest of my guildmates. Also our once very tightly organized guild is seemingly spread out over numerous games. This is not a bad thing per se, but it makes keeping focus a little more difficult. I kinda miss having that feeling that I need to rush home from work because a dungeon run might be starting up. It was kinda exciting.
Anyway, anyone else out there feeling like they are getting pulled in twelve different directions all at once?
August 23, 2012
So apparently there is a new MMORPG coming out very soon…who knew?! O.o Not that any of the folks in my gaming group Mercy Gaming have let me get through a day without hearing about it, yeah I’m looking at you DU.
Anyway, I did preorder the game, but I really haven’t paid that close of attention to it. I don’t know why really. People are going gonzo over it. I managed to play a couple of days during the open beta events, but I have played exactly one class and got to maybe level 5.
I don’t get it really. The same thing happened to me with Rift. I wasn’t that interested in the game, and I buckled and bought it only to not like it so much. Isn’t Rift supposed to be a great game? Anyway, I will be playing GW2 to some degree come launch time, but I have a pretty busy weekend so my head start really won’t be. I might get in long enough to roll up a character, but that is about it.
Good luck to all of you who start playing though!
August 22, 2012
It has been a very long time since I have posted over here at TMS. I’m actually rather surprised this old site still gets some traffic. Anyway, due to some transition in my career, I will probably have a little more time to do some blogging again! Yay. I don’t anticipate a post a day or anything, but I will definitely be on once in a while. I have been itching to write a post about the gaming community that I belong to anyway, so I at least have an idea or two brewing around in my head. ‘Til then…
January 11, 2012
I reached level 50 yesterday afternoon after about a month of playing. Here are some thoughts on the leveling part of the game:
- According to /played it took me somewhere between 6 and 7 days to accomplish this goal. I don’t know for sure because I forgot to check the moment I hit 50. This boils down to somewhere between 5-6 hours a day over the 28 days since the games unofficial launch. If it weren’t for a fair amount of vacation time this would never have happened.
- In the same time that it took me to get to level 50, another member of my guild has two level 50 characters and a new one in the twenties!
- The content at level 50 is tough compared to the previous content. I can only speak to Ilum so far, but I have a long way to go gear-wise and learning to play my character in group situations to be good at level 50 content.
- I am absolutely broke! After speeder training, skill training, and repairs on equipment I have very little money left in the bank. I don’t know how I am going to fund a crafting profession.
- I played a lot of the content solo, but I did group along the way from time to time. Character quests were much better when you do them solo because you can enjoy them and not worry about holding anyone up. The rest of the content is much more fun when grouped.
- Playing as a tank spec made the process slower by-and-large. I died very infrequently with my healer companion, but my DPS output was so paltry it took a long time to get through mobs. Unlike the two imperial stealth classes, I couldn’t just sneak past them to get to a quest point.
- I really need to invest in a gaming pad, because there are just too many buttons to push and I can’t do it quickly enough on my keyboard. As a powertech bounty hunter there are a ton of situational abilities that are essential and having only a few keys at my fingertips makes life tough.
- I am antsy to start working on another class instead of gearing up this one, but I am going to go out of my comfort zone a bit try to gear up for operations and hard mode flashpoints.
- I am closing in on the end of the “free” month and I have no qualms with paying for this game. Having a blast! /cheer for SW:ToR!
December 30, 2011
So for those of you keeping track of how dark side you are, you can apparently now do it to 13 decimal places! What the what?!
December 24, 2011
Just wanted to take a moment to wish everyone a very
Merry Meaty Christmas and a very happy New Year!
December 23, 2011
Not a lot to write about these days. The wife has me wrapping presents like a fiend! I did want to post a few pictures of my escapades in Star Wars: The Old Republic. So here they are:
First, I have to toot my own horn and say I have achieved my legacy status by finishing Chapter 1 of the bounty hunter story. My character’s full name is Moruth Du’ul (more-ooth d00-ool). That is the name I have given to every character in a Star Wars game since I can remember.
These are just a couple of pics of Moruth in travel. Oddly with all the technology in this setting, people on Alderaan travel by winged toad!
The First – Dromund Kaas World Boss
Grandfather – Balmorra World Boss
Here folks from the Imperial Mercenary Corps (with a couple friends) managed to take down the world bosses for Dromund Kaas and Balmorra. On to Tatooine next!
And lastly, yeah I did that. What are you gonna do about it…
December 21, 2011
Ever wonder what a womp rat looks like? Wonder no longer.
Though I have been playing SW:ToR for over a week now, today begins day 2 since the official launch. It seems odd that the game has only been live to the masses for less than 48 hours and I am level 29 and should be finishing up Chapter 1 content in the next couple of days.
I am a little worried at the pace I have set. Now it was not too crazy, but pretty quick for me. (There are two people in our guild that were level capped just before launch or shortly thereafter.) I finished Tatooine in a little over a day’s worth of play and it was a pretty huge world. I didn’t bother to do any of the bonus quests, but it just seemed overly short. Maybe it is because I wanted to spend more time on the planet due to its significance in the Star Wars big picture.
Leveling has seemed to slow down quite a bit, but I am still capable of putting out a level and a half to two levels per day of play. It seems about right, but considering there are only 21 levels left to go, I hope that part takes a little longer. I really want to play some alts, but at the same time, I am really liking this character. I think they grow on you more when you have actively participated in their dialog and shaping their decisions throughout the leveling process.
Things should get better after the holiday season because I won’t have such gobs of time to play. If taken in smaller doses, I think the available content will be much more sustainable than at the pace I have set thus far. The big X-factor on this game will be what happens when you run out of the scripted content. What happens when the train hits the end of the line? How many alts can you make? Everyone is asking this question, but only time will answer it.
December 19, 2011
For the last time, yes you are the beneficiary on the life insurance policy. Now why do you want me to keep backing up?