Archive for the ‘MMORPG’ Category

[SWTOR] Lagacy of the Empire

November 1, 2012

Cool title no?

I have been meaning to post this for a little bit. Sorry to any twitter folks that have to see this image for a second time. I was really anxious to get it out there at first.

Anyway, I have finally made it to Legacy level 50 in SWTOR!

I am pretty proud of this achievement considering I rarely have capped a character in a game, but I have managed to level cap 5 characters in SWTOR altogether. Now I don’t have any really cool bragging rights like saying that I have participated in beating Explosive Conflict in Hard Mode or that I am a stud PvPer, but I at least have this accomplishment that I know few of the people that run in my circle have completed.

What have I learned in my time to Legacy 50?

  • I have become terribly efficient at running Ilum and the Black Hole Dailies (I never even do the Belsavis ones anymore.)
  • I have noticed that will all the bonuses that I have gotten to the “presence” stat, that leveling has become a lot easier.
  • I have just about worn out the space bar on my keyboard from skipping all the dialog from the repeated quest content.
  • I have no idea why they gave us 50 Legacy levels when they don’t require hardly anything into the double digits for Legacy perks.
  • I am perpetually broke because leveling a character from 1-50 is expensive and I tend to buy the Legacy leveling perks.

Anyway, I have 1 character done on the republic side, and 3 more to go. I really don’t enjoy the pub side that much, so I imagine it will take me some time to get that one done. In the meantime, some friends are starting to play the game again so I am hoping to get back into some of that raid content that I enjoyed so much.

-Pid

 

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What Kind of Gamer are You Thing 1 or Thing 2?

September 27, 2012

SynCaine has a pretty interesting article up at his site today that talks about two types of MMO gamers. He lumps them into groups 1 and 2. I won’t just repost what he wrote, you can go over there and read it, but the gist of what he was saying is that MMO companies want the type of gamer that is group 1. Group 1 being the kind of gamer that wants to be totally absorbed by a game and spend years playing it. What they are actually doing though is making games for the Group 2 gamer which just wants something different for a few months.

Everyone knows that the Group 1 crowd is small in comparison to Group 2 and I won’t go into detail again why that small group is even smaller due to dilution within all the games on the market, but I am curious how many people fall into the category that I think I am in. We’ll call it Group 1.5. The category I think I fall in is a gamer who wants everything in Group 1, but life demands that they sit in Group 2. I think SynCaine alludes to this in his article a bit, so it’s not as if this is an epiphany or anything.

It may not be a flux capacitor moment, but it did make me stop and ponder what I do in my own gaming life. I want to find that game that makes me want to log in and play it all the time, kind of like EQ did back in the day, but I don’t have the time (be it duration or time of day) to make it happen. I would totally camp a rare spawn again for a week so that it could help me on raid day if I had the time to do it or didn’t have to work at night.

Clearly I need to make some friends that game during 1st shift hours. When they are heading to bed I’ll be heading to work! Just need to learn Chinese or Indian I suppose.

-Pid

I Get By With a Little Help From My Friends (Pt. 2)

September 19, 2012

If you haven’t read part one of my ode to my MMORPG friends, please start over here.

My first experience raiding in an MMO was a mix of pure thrill and abject horror. I might be exaggerating a little bit, but not by too much. My first scare of the night was when the raid leader asked “Is there anyone who has never raided before in an MMO?” There was absolute silence except for one lone voice. Mr. Pid. I immediately thought the world was going to end. I had run some dungeons in WoW and a bunch of flashpoints in SWTOR, but no raids here. Ruh-roh, Reorge.

We jumped into the Instance. @RyanHVND was there, and I think @Tarante11a was there too. We had some trouble with the first boss, but by and large we managed to get through that and all the way to Soa, the final boss of the operation. This is where things started to go bad. The person who was in charge of leading the raid was extremely knowledgeable, but was a little condescending. By about the 10th try to kill the boss the raid leader was downright mean at times. I don’t think we ended up beating him that night, and I was pretty sure I would never raid again.

Silly me being a glutton for punishment, when they scheduled the follow-up, I said sure. I was certain the raid would end in tears and I would end up getting kicked out of the guild for losing my temper, but in their infinite wisdom the guild leaders asked Raeban to lead the second foray instead of the former raid leader. This is the part where I say thank you to Raeban for showing me just how fun raiding in MMO’s could be. We don’t play much together anymore as we are in different games these days, but through the subsequent operations I ran with the Imperial Mercenary Corps, Raeban made them fun.

Rae did a number of things right that I would encourage every raid leader to do. 1) He never yelled at anyone. He encouraged everyone to do better and pointed out areas that needed improvement. He also was quick to give out credit to people that deserved it. 2) He had fun. It wasn’t all business with him. He didn’t encourage all out silliness, but he would interject little jokes and whatnot from time to time. 3) He was fair. He tried to make sure everyone got a fair shake at loot whether you were a noob or a veteran raider. 4) He was really good at playing his characters. Remember the two people that capped their characters right at launch day? Yeah, Raeban was one of them. He is good…scary good.

For better or for worse, the way that guilds go, the IMC had a bit of a shake up that led to Raeban heading off with some other folks to a hard-core raiding guild. The drama of that event left some lasting wounds for a lot of people (me included), but at the end of the day I had an experience that I will always think fondly of and cherish.

Thank you Raeban for showing me what fun raiding can be.

To be concluded

Always Be Prepared to Back Up a Statement

September 11, 2012

I was talking to a couple of guildies last night (MMOGC and Pagan) and I mentioned that I really didn’t care that much for GW2 and one of them asked me why. Simple enough question right? Well to be honest I really hadn’t stopped to think about it. So I paused a second and hemmed and hawed for a few more while trying to formulate a response.

Now I know that I really don’t enjoy my play time in the game, so it’s not like I am just trying to be contrary or anything. It seems from what I have read and what I have heard, that the majority of people playing the game find it enjoyable. I just don’t when I play it. So why is that?

Well, what I managed to formulate in that brief few seconds of stammering and pontificating is that I really like the progression in games like EQ or WoW or SWTOR. This game just really doesn’t have that same feeling. I need a carrot to keep me interested. I couldn’t care less about getting pets or mounts or completing every achievement or, in this case, filling in all the hearts on a map. I have to feel like I am making progress in my character in order to keep me logging in. I’m weird what can I say. In GW2 I just feel like the progression is too “amoeboid” for lack of a better term.

Oddly, when I started playing The Secret World I felt kind of the same way at first. It took me a couple of hours to fill in all my action bar. Now what? Once I started pursuing my Exorcist deck, I had a quantifiable goal that I could see results in. I could replace some of the lesser skills with better ones as I unlocked them on the wheel. Once I figured that out, I was good to play.

The other thing that I have realized is that I really like having a specific role to play. I like being the healer or tank or CC guy. DPS really isn’t my thing. I’m not saying I am an awesome tank, just ask MMOGC, I am saying that I like to know what my role is and not have it be so nebulous. Everyone run in and we’ll just rez the people that die…blech!

Anyway, I’m not bagging on the game or saying that it isn’t good. It is … just not for me. I know I probably haven’t played it enough to have a true perspective, but there are so many games, why should I play one that I am not having fun with? I hope everyone else has fun playing it though!

 

-Pid

Death of a Superhero

August 31, 2012

 

If you haven’t heard, the first superhero MMO, City of Heroes, is planning on shutting its doors for good come November 2012. I am personally of the opinion that this is a good thing. Now before you jump all over me about the folks that work there and the fans of the game that are losing their MMO home, let me explain.

First, I feel very sorry for the folks that are losing their livelihood. I would never wish that on anyone. I hope everyone at the company finds new and gainful employment as soon as possible. Having been unemployed for a year after graduate school, I know how awful that can be when you have a family that depends on you.

That being said, I think all MMO’s should have a life cycle that includes an end date. Why? If we eliminate the large MMO anomaly that is WoW, the MMOverse is a relatively niche entertainment sector. Unless it starts growing by leaps and bounds, there are only so many people to go around. Developers, on the other hand, keep pumping out games. Not at breakneck speed, but they are steadily coming out. Thus we have the development of the free-to-play era where there are more games than people to play them and in order to maintain players, the developers have to lower the barrier for entry to their games.

I think that if games have a life cycle, even if it is 5-10 years, it will allow for the development of new games and reign in the market saturation. People say “the more choice the better,” but at the same time how different are the games really? There is no real innovation because there is so much risk involved and there are so many opportunities to play other games. Developers create games that are clones because they think that is the safest way to make money. There are no pioneers left because the landscape has already been populated.

So here I am advocating that developers close down some games, not to eliminate choice, but to lead to a more vibrant community in the games that we do have and to inspire some innovation. EQ, AO, DAoC, UO, WAR … it is time to go. We will always have the memories, but your time is past. Make some room for the new breed.

-Pid

[GW2] So there is this new game coming out…

August 23, 2012

So apparently there is a new MMORPG coming out very soon…who knew?! O.o Not that any of the folks in my gaming group Mercy Gaming have let me get through a day without hearing about it, yeah I’m looking at you DU.

Anyway, I did preorder the game, but I really haven’t paid that close of attention to it. I don’t know why really. People are going gonzo over it. I managed to play a couple of days during the open beta events, but I have played exactly one class and got to maybe level 5.

I don’t get it really. The same thing happened to me with Rift. I wasn’t that interested in the game, and I buckled and bought it only to not like it so much. Isn’t Rift supposed to be a great game? Anyway, I will be playing GW2 to some degree come launch time, but I have a pretty busy weekend so my head start really won’t be. I might get in long enough to roll up a character, but that is about it.

Good luck to all of you who start playing though!

-Pid

[SWTOR] Slow down! There are no levels past 50!

January 11, 2012

I reached level 50 yesterday afternoon after about a month of playing. Here are some thoughts on the leveling part of the game:

  • According to /played it took me somewhere between 6 and 7 days to accomplish this goal. I don’t know for sure because I forgot to check the moment I hit 50. This boils down to somewhere between 5-6 hours a day over the 28 days since the games unofficial launch. If it weren’t for a fair amount of vacation time this would never have happened.
  • In the same time that it took me to get to level 50, another member of my guild has two level 50 characters and a new one in the twenties!
  • The content at level 50 is tough compared to the previous content. I can only speak to Ilum so far, but I have  a long way to go gear-wise and learning to play my character in group situations to be good at level 50 content.
  • I am absolutely broke! After speeder training, skill training, and repairs on equipment I have very little money left in the bank. I don’t know how I am going to fund a crafting profession.
  • I played a lot of the content solo, but I did group along the way from time to time. Character quests were much better when you do them solo because you can enjoy them and not worry about holding anyone up. The rest of the content is much more fun when grouped.
  • Playing as a tank spec made the process slower by-and-large. I died very infrequently with my healer companion, but my DPS output was so paltry it took a long time to get through mobs. Unlike the two imperial stealth classes, I couldn’t just sneak past them to get to  a quest point.
  • I really need to invest in a gaming pad, because there are just too many buttons to push and I can’t do it quickly enough on my keyboard. As a powertech bounty hunter there are a ton of situational abilities that are essential and having only a few keys at my fingertips makes life tough.
  • I am antsy to start working on another class instead of gearing up this one, but I am going to go out of my comfort zone a bit try to gear up for operations and hard mode flashpoints.
  • I am closing in on the end of the “free” month and I have no qualms with paying for this game. Having a blast! /cheer for SW:ToR!

[SWTOR] Screencap O’ the Day

December 30, 2011

Really?

So for those of you keeping track of how dark side you are, you can apparently now do it to 13 decimal places! What the what?!

[SWTOR] Pictures from a Galaxy Far, Far Away

December 23, 2011

Not a lot to write about these days. The wife has me wrapping presents like a fiend! I did want to post a few pictures of my escapades in Star Wars: The Old Republic. So here they are:

First, I have to toot my own horn and say I have achieved my legacy status by finishing Chapter 1 of the bounty hunter story. My character’s full name is Moruth Du’ul (more-ooth d00-ool). That is the name I have given to every character in a Star Wars game since I can remember.

These are just  a couple of pics of Moruth in travel. Oddly with all the technology in this setting, people on Alderaan travel by winged toad!

The First – Dromund Kaas World Boss

Grandfather – Balmorra World Boss

Here folks from the Imperial Mercenary Corps (with a couple friends) managed to take down the world bosses for Dromund Kaas and Balmorra. On to Tatooine next!

And lastly, yeah I did that. What are you gonna do about it…

-Pid

[SWTOR] Day 2 (Officially)

December 21, 2011

Ever wonder what a womp rat looks like? Wonder no longer.

Though I have been playing SW:ToR for over a week now, today begins day 2 since the official launch. It seems odd that the game has only been live to the masses for less than 48 hours and I am level 29 and should be finishing up Chapter 1 content in the next couple of days.

I am a little worried at the pace I have set. Now it was not too crazy, but pretty quick for me. (There are two people in our guild that were level capped just before launch or shortly thereafter.) I finished Tatooine in a little over a day’s worth of play and it was a pretty huge world. I didn’t bother to do any of the bonus quests, but it just seemed overly short. Maybe it is because I wanted to spend more time on the planet due to its significance in the Star Wars big picture.

Leveling has seemed to slow down quite a bit, but I am still capable of putting out a level and a half to two levels per day of play. It seems about right, but considering there are only 21 levels left to go, I hope that part takes a little longer. I really want to play some alts, but at the same time, I am really liking this character. I think they grow on you more when you have actively participated in their dialog and shaping their decisions throughout the leveling process.

Things should get better after the holiday season because I won’t have such gobs of time to play. If taken in smaller doses, I think the available content will be much more sustainable than at the pace I have set thus far. The big X-factor on this game will be what happens when you run out of the scripted content. What happens when the train hits the end of the line? How many alts can you make? Everyone is asking this question, but only time will answer it.

-Pid