[SW:ToR] Thoughts About Gameplay

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The folks at EA:Bioware still won’t give us a release date, but they did manage to display a lot of in-game footage at E3. If you didn’t see any of it (yeah right), here is a link to the developer walkthrough video. Notably the game looks very MMORPG-y, but the actual gameplay kind of bothered me for the questing aspect of the game. I don’t know if it is something I overlooked during the flashpoint demo at PAX or whether it is my overall lack of interest in MMORPG’s at the moment, but the way that combat was working in the walkthrough video and especially the live game feed with Daniel Erickson. It was so static for being Star Wars. The parts where the ranged PC and mobs just stood there pew-pewing at each other with blasters and not moving really irked me. It felt so…wrong.

The devs have some time to work on this for sure, but they really need to get this part right. Story or no, if I get stuck standing and trading blaster bolts with a mob that is 6-inches in front of me too often it will really ruin the gameplay for me. I really haven’t heard anyone else mention this, so it may just be me. Then again, I couldn’t get into RIFT because of the art style and lack of races. Mebbe I’m just weird!

-Pid

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