[Rift] Getting Cozy with Rift

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Hrumph, missed the chair.

So now that I have completed the WoW level cap challenge, I can start to look into some other games. I am not planning on playing anything too hard core, but I started playing RIFT the other day. I rolled a Dwarf Shaman/Druid/Warden and I am enjoying exploring Telera a bit. I only played two days during the beta period, and now I have logged in to play in the head start three times. The game seems fun enough, but at the moment I’m not too sure if I can play it at the speed I want and still have fun.

At the moment I am happy to just kind of casually stroll through the zones and participate in a RIFT here and complete some quests there; however, it seems like every time I turn around an invasion is striking or a rift is opening up right where I am and I’m just trying to kill my 10 foozles. The rifts are pretty nuts at the moment too. There are so many people at them, by the time you target one of the rift spawns and attack it, you only get one shot off before it is dead. They also kind of seem pretty unscripted. I imagine this is fine for some people, but I do have fond memories of some of the public quests in WAR that had a bit of a story to them and were almost like WoW dungeons out in the open. The rifts (at least at low level) just seem like successive mass spawns of mobs with a mini boss tossed in at the end.

Anyway, the soul system is neat enough, but I don’t know if it is fleshed out as much as it could be. I have already seen a number of websites with specific builds for different classes and the talents that you get from the trees are quite linear. You can’t really pick and choose what skills you want, but rather have to decide what ones you don’t want to use. I’m sure I have a lot to learn in the game and this is by no means a review of the game. These are just some initial thoughts I have.

-Pid

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